#include
<kfbxdisplaylayer.h>
Display layers are overlapping views of your scene that contain a list of members. The members are exclusive. Members cannot be part of multiple display layers. Display layers enables user to organize elements of scene and affect visibility and manipulation attributes of multiple objects at once.
Definition at line 52 of file kfbxdisplaylayer.h.
Public Attributes |
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KFbxTypedProperty< fbxDouble3 > | Color |
This property stores the color of this
display layer. |
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KFbxTypedProperty< fbxBool1 > | Show |
This property stores the visibility of this
display layer. |
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KFbxTypedProperty< fbxBool1 > | Freeze |
This property stores the manipulation state
of this display layer. |
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KFbxTypedProperty< fbxBool1 > | LODBox |
This property stores the level of detail
mode of this display layer. |
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Static Public Attributes |
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static fbxDouble3 | sColorDefault |
This property stores the color of this display layer.
Default value is fbxDouble3(0.8,0.8,0.8).
Definition at line 66 of file kfbxdisplaylayer.h.
This property stores the visibility of this display layer.
Default value is true.
Definition at line 71 of file kfbxdisplaylayer.h.
This property stores the manipulation state of this display layer.
Default value is false.
Definition at line 76 of file kfbxdisplaylayer.h.
This property stores the level of detail mode of this display layer.
Default value is false.
Definition at line 81 of file kfbxdisplaylayer.h.
fbxDouble3
sColorDefault
[static] |
Definition at line 88 of file kfbxdisplaylayer.h.